29 Oct 11
Trick-or-Treat: A Halloween Bling Bonanza
Time to raise the dead! For Halloween, we got a bag full of treats for you: We have released a whole slew of horrific items and mavens, like a Broom for swift travel, a Jack-o’-lantern giving troops a blazing reaction time boost, a Scythe for deadly attacks and a Mummy commander that boosts the attack and defence of the undead. As if that was not enough, we are also handing out Blings like candy – check your inbox!
Real horrorshow!
P.S. As for the tricks, we trust that your fellow players will take care of that. ;)
1 note
indiegames
indiegaming
halloween
28 May 11
The Merchant has opened his shop and celebrates the opening by giving all players up to 250 Blings each! In the shop there are several discounted packages as well as many, many individual items, spells, mavens and even resources. New players will also get some Bling to boost their game!
2 notes
indiegames
indiegaming
release
new features
21 May 11
Improvements
- Explorers can now move faster.
- Animal move in battle engine improved so that they can take two steps.
- New menu.
- Camera movement is more accurate.
- Bad sound effects have been removed.
- Confirmation when a gift has been sent.
- Upcoming battles are only shown for battles against cities.
Bug fixes
- Fixed: Crash when right clicking on an object that is close to another object.
- Fixed: !-symbol does not work on login.
- Fixed: Enemy explorers visible in the upcoming list.
- Fixed: Free text areas in Gift Window does not work well.
2 notes
changelog
5 May 11
New features!
We have launched a bunch of new features! Most buildings are now upgradeable, with up to three levels for some buildings. We have also created an upcoming events overview with estimated completion times for buildings and armies.
Maria the advisor got company! Several new advisors have been added, such as Bob, The Mayor and Army Guy – all eager to assist players not to stray from their paths to glory!
Additionally, we have made a lot of small improvements such as better color coding of the minimap, graphics for the wall and guardtower in the city screen, scoreboard has links now and items that are about to expire are marked with a warning sign.
Ps. In case you missed it, solo mode has been launched! There are no permanent alliances and everyone are out to get you. Try it today and start meddling in diplomacy!
0 notes
13 Apr 11
4 Apr 11
16 Mar 11
Preparing for Beta 2.0
In preparation for Beta 2.0, no new games will be started before the launch. This new release will bring many gameplay and graphics improvements to the game (see the sneak peek of the new skills graph above). We are very excited about this release because we think the Dynastica experience will be more solid and better than ever!
Beta 2.0 will be launched within a few weeks. Stay tuned and help spread the word about Dynastica!
0 notes
dynastica
indiegaming
games
gaming
beta
18 Feb 11
Improvements
- A new scoreboard.
- The sections in the How-To are highlighted to make it more clear.
Bug fixes
- Fixed: Resource mining stops occasionally.
- Fixed: Crash when a city is overtaken (in the old worlds) and a third player is watching.
- Fixed: A crash bug that occurres sometimes if you see enemy cities burning.
0 notes
changelog
11 Feb 11
Pillage, plunder and destroy
Major changes of alliance play and city battles are put into effect for all new games starting today and onwards.
There will be six alliances with six players in each alliance from now on. Also, all players in an alliance will be placed together in clusters on the map making cooperation easier and more fun. Additionally, we also allow magic towers, forts and cities to be built on unclaimed land.
We have also changed the rules for battles against cities. The attacker will now pillage and plunder resources after a won battle against a city. The attacker can also choose to try and destroy the city after a successful attack, by leaving the army next to the city causing gradual destruction.
3 notes
new features
changes
rules
dynastica
city battles
4 Feb 11
Big changes, they are a comin’
Here is a work-in-progress update as we are making some important modifications to the game. We aim to improve teamplay, adjust balancing and make the game more fun in general.
We have often emphasized the social aspects of Dynastica and the most important component for social gameplay is the alliance. Here are three major modifications of alliance gameplay that will be released soon.
We are reducing the size of alliances and increasing the number of them. There will be six alliances in total with six players in each alliance and all players in an alliance will be placed together in clusters on the map. This change makes it easier to get a sense of the strength and size of alliances and also make strategic choices in planning of constructions and expansion.
Regarding balancing and gameplay mechanics, we are changing the rules for battles against cities. After a won battle against a city, the attacker captures resources from the city and if the attacker leaves his army by the city – the city will eventually be destroyed. Additionally, we will change some of the rules for where magic towers, forts and cities can be built, e.g. allowing magic towers and cities to be built on unclaimed land.
More upcoming features
- Restructuring and balancing of skills graph
- Updated content
0 notes