This is the official blog of Dynastica, a groundbreaking 3D strategy game set in an exciting fantasy world with up to 50 online players in each realm sharing a truly social gaming experience.

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28 Jan 11

Changelog

Improvements

  • Cities under attack flashes on the minimap.
  • Treasures are yellow on the minimap.
  • Mouse-over explanations in all windows.
  • The players name is now a link in the chat and notification windows, which opens a new private chat.
  • Quick buttons to give gifts and to go to a players country added to the chat window.
  • Disable companies if there is not room for more in the city garrison.
  • Progress circle added to the build queue in the city.

Bug fixes

  • Fixed: A memory problem which caused crashes if you had a large visible area.
  • Fixed: Two small bugs when destroying pins.
  • Fixed: Impossible to select treasure chest if too close to another object.
  • Fixed: Impossible to join if not enough space between army and company.

changelog

12 Jan 11

Give a hoot and contribute
Get heard in Dynastica, a browser-based 3D strategy game.
Dynastica is the first game to use Soundcloud to stream the in-game soundtrack and now we want to invite the Soundcloud-community to try and create sounds for the game. Sounds must be downloadable and licensed under a Creative Commons attribution license. Your help is much appreciated!
Join this Soundcloud-group and share your soundshttp://soundcloud.com/groups/dynastica-give-a-hoot-and-contribute(Not a part of the Soundcloud community? Sign up here!)
Dynastica is free to play and currently in open beta. Try it here!
Wishlist of sounds
Default click sound
Sounds for selected buildings             
Farm
Lumber Colony
Ore Colony
City ambience
City under attack
Magic Tower
Building under construction

Sounds for selected units             
Army             
Idle army
Army in battle
Army walking
Set path waypoint
Set destination path

Explorer             
Idle explorer
Explorer walking
Set path waypoint
Set destination path
Set destination path to treasure chest


Sounds for placing items             
Default place item-sound
Place item on city
Place item on lumber colony
Place item on ore colony
Place item on farm
Place item on explorer
Place item on army

Open magic book
Open skill graph
Open chat
Various sounds in battle replay window (see example below)             
Ambient sounds
Effects





ps. we will also consider community-contributed in-game music themes :)

Give a hoot and contribute

Get heard in Dynastica, a browser-based 3D strategy game.

Dynastica is the first game to use Soundcloud to stream the in-game soundtrack and now we want to invite the Soundcloud-community to try and create sounds for the game. Sounds must be downloadable and licensed under a Creative Commons attribution license. Your help is much appreciated!

Join this Soundcloud-group and share your sounds
http://soundcloud.com/groups/dynastica-give-a-hoot-and-contribute
(Not a part of the Soundcloud community? Sign up here!)

Dynastica is free to play and currently in open beta.
Try it here!

Wishlist of sounds

  • Default click sound
  • Sounds for selected buildings
    • Farm
    • Lumber Colony
    • Ore Colony
    • City ambience
    • City under attack
    • Magic Tower
    • Building under construction
  • Sounds for selected units
    • Army
      • Idle army
      • Army in battle
      • Army walking
      • Set path waypoint
      • Set destination path
    • Explorer
      • Idle explorer
      • Explorer walking
      • Set path waypoint
      • Set destination path
      • Set destination path to treasure chest
  • Sounds for placing items
    • Default place item-sound
    • Place item on city
    • Place item on lumber colony
    • Place item on ore colony
    • Place item on farm
    • Place item on explorer
    • Place item on army
  • Open magic book
  • Open skill graph
  • Open chat
  • Various sounds in battle replay window (see example below)    
    • Ambient sounds
    • Effects

ps. we will also consider community-contributed in-game music themes :)

8 Jan 11

Changelog - First updates 2011

If you thought we had taken a long vacation you were wrong…

Balancing and configuration (affects new games only)

  • The Company Transport does not require food anymore.
  • Fixed: Silver Leopard takes too long time to build.
  • All build times for companies decreased
  • Master Merchant does not depend upon Marketplace anymore
  • Fixed: The build time for Beast Master is 0
  • Fixed: The build time for Bard is 0

Improvements

  • The shields grow in size when zooming out.
  • The client now disables the objects where an item/maven is already present when assigning an item/maven.
  • Shorter tooltips that appears instantly for the HUD-components.
  • You can not give a city if you don’t have more than 3 yourself.

Bug fixes

  • Fixed: Object invenstory becomes empty after destoying an object.
  • Fixed: Treasure chests with “any colored key” does not work.
  • Fixed: Can’t place army in random placing within country boarders.

changelog

21 Dec 10

Sleigh bells ring, are you listening?

For the holidays we bring you this holiday themed re-edit of one of our soundtrack songs. Enjoy!

From the whole Dynastica crew, to all of you: Happy holidays!

Happy holidays!

dynastica holidays soundtrack music free download

15 Dec 10

Sharing is caring

We have been getting into the holiday spirit and launched two new features today, making it easier for players to share the joy of glorious victories and invite friends to play in their alliance.

Share battle replays

Players can now share battle replays on their blogs and favorite social networks. By copying the share url or embed code, they can show off their greatest battles, post warnings about strong armies and compare strategies

Play with friends

We have also launched another much demanded feature: alliance invites. Players can now easily share an alliance invite-link with their friends.

Upcoming changes

  • Better balancing
  • Improved skills graph
  • Downloadable client

dynastica changelog new features embed

9 Dec 10

The holidays are coming!
Out of gift ideas? Don’t worry – give your friends gifts in Dynastica.
We have improved the gift system. Players can now share their wealth and help out friends. By the click of a gift button, players can give resources, items and even whole cities to those in need.

Sharing is caring! :)
Upcoming features
Embed and share your victories and losses on blogs and Facebook
Alliance invites

The holidays are coming!

Out of gift ideas? Don’t worry – give your friends gifts in Dynastica.

We have improved the gift system. Players can now share their wealth and help out friends. By the click of a gift button, players can give resources, items and even whole cities to those in need.

Gift button

Sharing is caring! :)

Upcoming features

  • Embed and share your victories and losses on blogs and Facebook
  • Alliance invites

dynastica new features gifts

7 Dec 10

Monster armies!

Monster army droppings

A new feature has been launched: Monster armies. They carry black flags and by defeating them, players will receive mavens and friendly troops as bounty! Monster armies are not affiliated with any alliance.

We have also started to roll out a new social concept for Dynastica: Followers. It is in a very early stage right now, but we will continuously improve and add features to it. Go to this page and find players to follow! (login required)

Upcoming features

  • Embed and share your victories and losses on blogs and Facebook
  • Alliance invites
  • In time for the holidays, better gifting comes to Dynastica

new features

24 Nov 10

Changelog

Bug fix

  • Fixed issue with the company window that occurred in the latest patch.

dynastica changelog

23 Nov 10

Changelog

Bug fixes

  • Fixed: Audio samples pile up on each other when clicking the next button in settlements.
  • Fixed: Game crashes if copy pasting things into the chat that contain linebreaks.
  • Fixed: Show empty sockets in the company window for fort and armies under construction.

dynastica changelog

18 Nov 10

Dynastica art rant part 1

Hi!

My name is Christopher and among other things, I am the art director of Dynastica. I’m here to rant a little about our new buildings in the city window and my thoughts about it.

Early on we decided to show the buildings of a city much like how it was done in the old Heroes of Might and Magic-games. Therefore we left a big portion of the city screen available for building illustrations. Now we have finally completed the task.

Settlement sketch

Before going into production we did some serious writing about each building. We had to come up with fitting characteristics that would also make them differ from one another. We also considered positioning. The layout of the city had to make sense and if possible, I wanted to mimic the positioning of buildings to the nodes in the skills graph. Because of the limited space available, we skipped the horizon in the background and went with an overlook view, thus maximizing the area for us to build on.

Settlement background illustration

The idea to have different backgrounds depending on the terrain of the city was in our minds from the start. Besides giving much bang for the buck it would also help players recognize cities from one another. The original idea was to make the background landscapes very generic but our artist Rikard went ahead and did exactly the opposite, creating an interesting terrain with rivers and hills. He didn’t have a hard time to convince me.

Settlement village hall

Most buildings were nailed from the start, having only minor changes done along the way. One building that did change a lot was one of the most important ones, the upgradeable Village Hall in the center. A very small overall change that had great effect was when we lit most of the windows and doorways, making the city more vivid and alive.

Settlement lit

Notice how the river runs. It drives not only the water wheels of the forge and workshop, but it also runs past the garden, well and marketplace - buildings that often need water. Most doors are open, but not the ones leading into the magical buildings on the right. Only a select few are invited into these. Oh, and since we are still working on our religion expansion, I will not show you those buildings on the left just yet. =)

Christopher Smith
of Dynastica

dynastica art direction game art