This is the official blog of Dynastica, a groundbreaking 3D strategy game set in an exciting fantasy world with up to 50 online players in each realm sharing a truly social gaming experience.

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10 Nov 10

Better looking settlement window
Today, new in-game artwork for the settlement window has been added. Now all buildings are illustrated and the player can watch the settlement grow as more buildings are built. Additionally, we have made queue icons for all buildings in the game and got rid of the text-only ones. Stay tuned for a dev blog post that will reveal our artists’ thoughts behind the design.
Upcoming changes:
Non-player armies that give mavens and friendly troops when defeated
Various improvements of notifications and descriptions

Better looking settlement window

Today, new in-game artwork for the settlement window has been added. Now all buildings are illustrated and the player can watch the settlement grow as more buildings are built. Additionally, we have made queue icons for all buildings in the game and got rid of the text-only ones. Stay tuned for a dev blog post that will reveal our artists’ thoughts behind the design.

Upcoming changes:

  • Non-player armies that give mavens and friendly troops when defeated
  • Various improvements of notifications and descriptions

dynastica artwork

2 Nov 10

Changelog

Improvements

  • The star for new items/mavens now works as intended (i.e. it only shows the first time)
  • You can now insert links in the chat to map pins
  • When you get a notification of a new treasure you now get a link to click to see where it is
  • Fort under construction can now hold companies

Bug fixes

  • Fixed: Special characters such as ?’* in the chat and pin window
  • Fixed: Tab key doesn’t toggle between objects

Game rules

  • When a city is taken over you no longer will get the farms and colonies. Instead they will slowly lose their HP and be destroyed. This only affects new games not the ones already running.

No more waiting in line!
The queue system for new games has been removed today. Now games are started instantly when the first player registers. Latecomers need not worry, those who register later will get a resource bonus in proportion to how long the game has been running.
We have also made a change that takes effect in subsequent games: Farms, lumber mills and ore mines on conquered territory will gradually lose health points until they are completely destroyed.
Changes coming soon:
Better looking settlement window with nice illustrations of all buildings  
Non-player armies that give mavens and friendly troops when defeated

No more waiting in line!

The queue system for new games has been removed today. Now games are started instantly when the first player registers. Latecomers need not worry, those who register later will get a resource bonus in proportion to how long the game has been running.

We have also made a change that takes effect in subsequent games: Farms, lumber mills and ore mines on conquered territory will gradually lose health points until they are completely destroyed.

Changes coming soon:

  • Better looking settlement window with nice illustrations of all buildings

    Settlement window 
     
  • Non-player armies that give mavens and friendly troops when defeated

29 Oct 10

Changelog

Improvements

  • All company stats are now shown on mouse over in the company window
  • Chat links can be used in all chat tabs (previously only in the Alliance chat). Tip: A chat link to an object is created by using this button
  • The “write here”-text gives a hint about which chat tab you are in
  • The chat can handle games where less than 20 players are playing (will be useful when the queues are removed and the games will start as soon as the first player registers)

Bug fixed

  • Fixed: When inserting chat links you have to click twice on the button
  • Fixed: Alliance tab opens if you click “Chat To”-button and the chat is closed
  • Fixed: The skills graph sometimes gets “all dark” (i.e. no nodes are lit up) the first time you open it

changelog

28 Oct 10

Locked treasure chests

We added another feature today: 

Locked treasure chests
To open a locked treasure chest, the player needs to create and assign a key to an explorer. Once in a while chests that require keys of different colors will pop up. Each player can only produce keys of a certain color; and thus, to enjoy the bounties of such treasure chests players will need to co-operate within the alliance to obtain right colored keys.

Locked treasure chest

dynastica features

Changelog

Improvements

  • Much easier to join objects with a new selection logic
  • Searchlight effect in the skills graph
  • Treasure chests are now only taken if the explorer stops on their spot
  • A blue and pink circle shows up on treasures when walking with an explorer
  • Enemy cities can be right clicked upon when walking with an army
  • If you abort in the middle of the tutorial the position is saved for next time you log in

Bug fixes

  • Fixed: Alliance and world chat gets blank sometimes

27 Oct 10

IGF 2011 entrants in graphs

This year’s IGF 2011 entrants have been announced. The competition is fierce with an awesome variety of indiegames. Of course, we are rooting for our own game but we love that there are so many games of high quality and lots of fantastic and zany ideas.

The indiegame scene is truly vital and exciting, but also a global phenomenon. To put things in perspective we summarized from what countries and regions all the entrants come. Here are the top 10 countries with most entrants to the competition.

Fourth place ain’t half bad for Sweden! :) There is also a list of Swedish entrants at the end of this post.

IGF 2011 entries - top 10 countries

Let’s compare entrants per region. Europe is not far behind the US and Canada, but there is a big gap to the other regions. This gap is most likely due to a cultural divide rather than a sign of lack of indiegames. The language barrier is a bummer.

IGF 2011 entrants by region

Finally, let’s look at entrants per million people put things in proportion (and also because it is nice to see Sweden in first place sometimes). The US is still present although not as dominant. Two of our neighbor countries also made the list.

IGF 2011 entries per million people¨

List of Swedish entrants to IGF 2011

Here is the complete list of IGF 2011 entrants.

(Source: igf.com)

igf indiegames indiegaming

23 Oct 10

Changelog

Features

  • Tutorial World (instead of Sandbox World)
  • A new How-to
  • Treasure chests on the map
  • Big War mode

Bug fixes

  • Music has stopped playing
  • Flash problems if the player does not already has Flash on the computer
  • Pins can not be deleted
  • The minimap square is not correct at login

Changelog

  • You can now drag the map (with the left mouse-button) while creating a path
  • When a new item/maven arrives a star will be shown on the “country inventory”-button if you are logged in (we will soon make it work even when an item/maven arrives when you are not online)
  • ItemStarScreenshot

  • Mouse-over on treasure chests
  • Mouse-over in the object inventory window that shows info about the item/maven


  • Skills points are shown among the resources in the HUD
  • Gained skills points per day is shown in the…

20 Oct 10

Dynastica - now with bigger wars!

In response to players’ suggestions and opinions, we have released a batch of new features and a brand new game mode today:

  • Step-by-step tutorial world
    In the tutorial world you learn to build map items, find hidden treasures, build city items, cast spells and fight an army.
  • New, improved how-to
    The in-game how-to is now improved with plenty of illustrative images.

    New and improved how-to
  • Big war mode
    All players are divided into four big coalitions that are in constant war with each other. Cooperate with your coalition allies and win by conquering the three other coalitions. 

Bonus feature:

  • Hidden treasures with valuable surprises can be found for those with ambitious explorers

Hidden treasure

Play now!

These changes will make the early game more fun and with Big war mode the game will be less sensitive to player dropouts.

dynastica big war changes tutorial