10 Nov 10
Better looking settlement window
Today, new in-game artwork for the settlement window has been added. Now all buildings are illustrated and the player can watch the settlement grow as more buildings are built. Additionally, we have made queue icons for all buildings in the game and got rid of the text-only ones. Stay tuned for a dev blog post that will reveal our artists’ thoughts behind the design.
Upcoming changes:
- Non-player armies that give mavens and friendly troops when defeated
- Various improvements of notifications and descriptions
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dynastica
artwork
2 Nov 10
Improvements
- The star for new items/mavens now works as intended (i.e. it only shows the first time)
- You can now insert links in the chat to map pins
- When you get a notification of a new treasure you now get a link to click to see where it is
- Fort under construction can now hold companies
Bug fixes
- Fixed: Special characters such as ?’* in the chat and pin window
- Fixed: Tab key doesn’t toggle between objects
Game rules
- When a city is taken over you no longer will get the farms and colonies. Instead they will slowly lose their HP and be destroyed. This only affects new games not the ones already running.
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No more waiting in line!
The queue system for new games has been removed today. Now games are started instantly when the first player registers. Latecomers need not worry, those who register later will get a resource bonus in proportion to how long the game has been running.
We have also made a change that takes effect in subsequent games: Farms, lumber mills and ore mines on conquered territory will gradually lose health points until they are completely destroyed.
Changes coming soon:
- Better looking settlement window with nice illustrations of all buildings
- Non-player armies that give mavens and friendly troops when defeated
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29 Oct 10
Improvements
- All company stats are now shown on mouse over in the company window
- Chat links can be used in all chat tabs (previously only in the Alliance chat). Tip: A chat link to an object is created by using this button

- The “write here”-text gives a hint about which chat tab you are in
- The chat can handle games where less than 20 players are playing (will be useful when the queues are removed and the games will start as soon as the first player registers)
Bug fixed
- Fixed: When inserting chat links you have to click twice on the button
- Fixed: Alliance tab opens if you click “Chat To”-button and the chat is closed
- Fixed: The skills graph sometimes gets “all dark” (i.e. no nodes are lit up) the first time you open it
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changelog
28 Oct 10
We added another feature today:
Locked treasure chests
To open a locked treasure chest, the player needs to create and assign a key to an explorer. Once in a while chests that require keys of different colors will pop up. Each player can only produce keys of a certain color; and thus, to enjoy the bounties of such treasure chests players will need to co-operate within the alliance to obtain right colored keys.

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features
Improvements
- Much easier to join objects with a new selection logic
- Searchlight effect in the skills graph
- Treasure chests are now only taken if the explorer stops on their spot
- A blue and pink circle shows up on treasures when walking with an explorer
- Enemy cities can be right clicked upon when walking with an army
- If you abort in the middle of the tutorial the position is saved for next time you log in
Bug fixes
- Fixed: Alliance and world chat gets blank sometimes
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27 Oct 10
This year’s IGF 2011 entrants have been announced. The competition is fierce with an awesome variety of indiegames. Of course, we are rooting for our own game but we love that there are so many games of high quality and lots of fantastic and zany ideas.
The indiegame scene is truly vital and exciting, but also a global phenomenon. To put things in perspective we summarized from what countries and regions all the entrants come. Here are the top 10 countries with most entrants to the competition.
Fourth place ain’t half bad for Sweden! :) There is also a list of Swedish entrants at the end of this post.

Let’s compare entrants per region. Europe is not far behind the US and Canada, but there is a big gap to the other regions. This gap is most likely due to a cultural divide rather than a sign of lack of indiegames. The language barrier is a bummer.

Finally, let’s look at entrants per million people put things in proportion (and also because it is nice to see Sweden in first place sometimes). The US is still present although not as dominant. Two of our neighbor countries also made the list.
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List of Swedish entrants to IGF 2011
Here is the complete list of IGF 2011 entrants.
(Source: igf.com)
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igf
indiegames
indiegaming
23 Oct 10
Features
- Tutorial World (instead of Sandbox World)
- A new How-to
- Treasure chests on the map
- Big War mode
Bug fixes
- Music has stopped playing
- Flash problems if the player does not already has Flash on the computer
- Pins can not be deleted
- The minimap square is not correct at login
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- You can now drag the map (with the left mouse-button) while creating a path
- When a new item/maven arrives a star will be shown on the “country inventory”-button if you are logged in (we will soon make it work even when an item/maven arrives when you are not online)

- Mouse-over on treasure chests
- Mouse-over in the object inventory window that shows info about the item/maven

- Skills points are shown among the resources in the HUD
- Gained skills points per day is shown in the…
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20 Oct 10
In response to players’ suggestions and opinions, we have released a batch of new features and a brand new game mode today:
- Step-by-step tutorial world
In the tutorial world you learn to build map items, find hidden treasures, build city items, cast spells and fight an army.
- New, improved how-to
The in-game how-to is now improved with plenty of illustrative images.

- Big war mode
All players are divided into four big coalitions that are in constant war with each other. Cooperate with your coalition allies and win by conquering the three other coalitions.
Bonus feature:
- Hidden treasures with valuable surprises can be found for those with ambitious explorers

Play now!
These changes will make the early game more fun and with Big war mode the game will be less sensitive to player dropouts.
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dynastica
big war
changes
tutorial