This is the official blog of Dynastica, a groundbreaking 3D strategy game set in an exciting fantasy world with up to 50 online players in each realm sharing a truly social gaming experience.

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4 Feb 11

Big changes, they are a comin’ 
Here is a work-in-progress update as we are making some important modifications to the game. We aim to improve teamplay, adjust balancing and make the game more fun in general.
We have often emphasized the social aspects of Dynastica and the most important component for social gameplay is the alliance. Here are three major modifications of alliance gameplay that will be released soon.
We are reducing the size of alliances and increasing the number of them. There will be six alliances in total with six players in each alliance and all players in an alliance will be placed together in clusters on the map. This change makes it easier to get a sense of the strength and size of alliances and also make strategic choices in planning of constructions and expansion.
Regarding balancing and gameplay mechanics, we are changing the rules for battles against cities. After a won battle against a city, the attacker captures resources from the city and if the attacker leaves his army by the city – the city will eventually be destroyed. Additionally, we will change some of the rules for where magic towers, forts and cities can be built, e.g. allowing magic towers and cities to be built on unclaimed land. 
More upcoming features
Restructuring and balancing of skills graph
Updated content

Big changes, they are a comin’ 

Here is a work-in-progress update as we are making some important modifications to the game. We aim to improve teamplay, adjust balancing and make the game more fun in general.

We have often emphasized the social aspects of Dynastica and the most important component for social gameplay is the alliance. Here are three major modifications of alliance gameplay that will be released soon.

We are reducing the size of alliances and increasing the number of them. There will be six alliances in total with six players in each alliance and all players in an alliance will be placed together in clusters on the map. This change makes it easier to get a sense of the strength and size of alliances and also make strategic choices in planning of constructions and expansion.

Regarding balancing and gameplay mechanics, we are changing the rules for battles against cities. After a won battle against a city, the attacker captures resources from the city and if the attacker leaves his army by the city – the city will eventually be destroyed. Additionally, we will change some of the rules for where magic towers, forts and cities can be built, e.g. allowing magic towers and cities to be built on unclaimed land. 

More upcoming features

  • Restructuring and balancing of skills graph
  • Updated content