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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>This is the official blog of Dynastica, a groundbreaking 3D strategy game set in an exciting fantasy world with up to 50 online players in each realm sharing a truly social gaming experience. 



Dynastica open beta is live!
Try it now - free to play
WebsiteFacebookTwitter </description><title>Dynastica official blog</title><generator>Tumblr (3.0; @dynastica)</generator><link>http://blog.dynastica.com/</link><item><title>Trick-or-Treat: A Halloween Bling Bonanza
Time to raise the...</title><description>&lt;img src="http://27.media.tumblr.com/tumblr_lttfjp88gh1qbm1h4o1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h3&gt;Trick-or-Treat: A Halloween Bling Bonanza&lt;/h3&gt;
&lt;p&gt;Time to raise the dead! For Halloween, we got a bag full of treats for you: We have released a whole slew of horrific items and mavens, like a Broom for swift travel, a Jack-o’-lantern giving troops a blazing reaction time boost, a Scythe for deadly attacks and a Mummy commander that boosts the attack and defence of the undead. As if that was not enough, we are also handing out Blings like candy – check your inbox!&lt;/p&gt;
&lt;p&gt;Real horrorshow! &lt;br/&gt; P.S. As for the tricks, we trust that your fellow players will take care of that. ;)&lt;/p&gt;</description><link>http://blog.dynastica.com/post/12066597709</link><guid>http://blog.dynastica.com/post/12066597709</guid><pubDate>Sat, 29 Oct 2011 11:09:20 +0200</pubDate><category>indiegames</category><category>indiegaming</category><category>halloween</category></item><item><title>Everyone gets Bling!</title><description>&lt;p&gt;The Merchant has opened his shop and celebrates the opening by giving all players up to 250 Blings each! In the shop there are several discounted packages as well as many, many individual items, spells, mavens and even resources. New players will also get some Bling to boost their game!&lt;img height="144" width="139" src="http://dynastica.com/blog/wp-content/uploads/2011/05/dynasticaMerchant.png" align="right"/&gt;&lt;/p&gt;</description><link>http://blog.dynastica.com/post/5910500379</link><guid>http://blog.dynastica.com/post/5910500379</guid><pubDate>Sat, 28 May 2011 01:00:00 +0200</pubDate><category>indiegames</category><category>indiegaming</category><category>release</category><category>new features</category></item><item><title>Changelog</title><description>&lt;p&gt;&lt;strong&gt;Improvements&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Explorers can now move faster.&lt;/li&gt;
&lt;li&gt;Animal move in battle engine improved so that they can take two steps.&lt;/li&gt;
&lt;li&gt;New menu.&lt;/li&gt;
&lt;li&gt;Camera movement is more accurate.&lt;/li&gt;
&lt;li&gt;Bad sound effects have been removed.&lt;/li&gt;
&lt;li&gt;Confirmation when a gift has been sent.&lt;/li&gt;
&lt;li&gt;Upcoming battles are only shown for battles against cities.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Bug fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fixed: Crash when right clicking on an object that is close to another object.&lt;/li&gt;
&lt;li&gt;Fixed: !-symbol does not work on login.&lt;/li&gt;
&lt;li&gt;Fixed: Enemy explorers visible in the upcoming list.&lt;/li&gt;
&lt;li&gt;Fixed: Free text areas in Gift Window does not work well.&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/5693105040</link><guid>http://blog.dynastica.com/post/5693105040</guid><pubDate>Sat, 21 May 2011 15:55:00 +0200</pubDate><category>changelog</category></item><item><title>New features! 
We have launched a bunch of new features! Most...</title><description>&lt;img src="http://26.media.tumblr.com/tumblr_lkof20FT1I1qbm1h4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h3&gt;&lt;span&gt;New features! &lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;We have launched a bunch of new features! Most buildings are now upgradeable, with up to three levels for some buildings. We have also created an upcoming events overview with estimated completion times for buildings and armies. &lt;/p&gt;
&lt;p&gt;Maria the advisor got company! Several new advisors have been added, such as Bob, The Mayor and Army Guy – all eager to assist players not to stray from their paths to glory!&lt;/p&gt;
&lt;p&gt;Additionally, we have made a lot of small improvements such as better color coding of the minimap, graphics for the wall and guardtower in the city screen, scoreboard has links now and items that are about to expire are marked with a warning sign. &lt;/p&gt;
&lt;p&gt;Ps. In case you missed it, solo mode has been launched! There are no permanent alliances and everyone are out to get you. Try it today and start meddling in diplomacy!&lt;/p&gt;</description><link>http://blog.dynastica.com/post/5219353379</link><guid>http://blog.dynastica.com/post/5219353379</guid><pubDate>Thu, 05 May 2011 17:26:34 +0200</pubDate></item><item><title>There have been requests for a high-resolution image of the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ljlahwNTza1qbm1h4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;There have been requests for a high-resolution image of the skills graph, so here it is (click for original size of 2600x2600 px) – enjoy and have fun plotting your strategies!&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.dynastica.com/post/4578126358</link><guid>http://blog.dynastica.com/post/4578126358</guid><pubDate>Wed, 13 Apr 2011 13:56:00 +0200</pubDate><category>dynastica</category><category>gamedev</category><category>games</category><category>indiegames</category><category>rts</category><category>strategy</category></item><item><title>Dynastica Beta 2.0 is here!
We have released Beta 2.0 today. It...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/FqaIWmVJFPA?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;h3&gt;Dynastica Beta 2.0 is here!&lt;/h3&gt;
&lt;p&gt;We have released Beta 2.0 today. It is a major update of Dynastica and features many exciting content additions, better looking graphics and numerous balancing fixes.&lt;/p&gt;</description><link>http://blog.dynastica.com/post/4341788164</link><guid>http://blog.dynastica.com/post/4341788164</guid><pubDate>Mon, 04 Apr 2011 18:59:00 +0200</pubDate><category>dynastica</category><category>release</category><category>indiegames</category><category>gaming</category><category>games</category></item><item><title>Preparing for Beta 2.0
In preparation for Beta 2.0, no new games...</title><description>&lt;img src="http://28.media.tumblr.com/tumblr_li5c2pgpVX1qbm1h4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h3&gt;Preparing for Beta 2.0&lt;/h3&gt;
&lt;p&gt;In preparation for Beta 2.0, no new games will be started before the launch. This new release will bring many gameplay and graphics improvements to the game (see the sneak peek of the new skills graph above). We are very excited about this release because we think the Dynastica experience will be more solid and better than ever!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Beta 2.0 will be launched within a few weeks. Stay tuned and help spread the word about Dynastica!&lt;/strong&gt;&lt;/p&gt;</description><link>http://blog.dynastica.com/post/3899199329</link><guid>http://blog.dynastica.com/post/3899199329</guid><pubDate>Wed, 16 Mar 2011 16:02:00 +0100</pubDate><category>dynastica</category><category>indiegaming</category><category>games</category><category>gaming</category><category>beta</category></item><item><title>Changelog</title><description>&lt;p&gt;&lt;strong&gt;Improvements&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A new scoreboard.&lt;/li&gt;
&lt;li&gt;The sections in the How-To are highlighted to make it more clear.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Bug fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fixed: &lt;strong&gt;Resource mining&lt;/strong&gt; stops occasionally.&lt;/li&gt;
&lt;li&gt;Fixed: Crash when a city is overtaken (in the old worlds) and a third player is watching.&lt;/li&gt;
&lt;li&gt;Fixed: A crash bug that occurres sometimes if you see enemy cities burning.&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/3352254880</link><guid>http://blog.dynastica.com/post/3352254880</guid><pubDate>Fri, 18 Feb 2011 04:43:00 +0100</pubDate><category>changelog</category></item><item><title>Pillage, plunder and destroy
Major changes of alliance play and...</title><description>&lt;img src="http://30.media.tumblr.com/tumblr_lggs5j4of21qbm1h4o1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h3&gt;Pillage, plunder and destroy&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;Major changes of alliance play and city battles are put into effect for all new games starting today and onwards.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;There will be six alliances with six players in each alliance from now on. Also, all players in an alliance will be placed together in clusters on the map making cooperation easier and more fun. Additionally, we also allow magic towers, forts and cities to be built on unclaimed land. &lt;/p&gt;
&lt;p&gt;We have also changed the rules for battles against cities. The attacker will now pillage and plunder resources after a won battle against a city. The attacker can also choose to try and destroy the city after a successful attack, by leaving the army next to the city causing gradual destruction.&lt;/p&gt;</description><link>http://blog.dynastica.com/post/3236011047</link><guid>http://blog.dynastica.com/post/3236011047</guid><pubDate>Fri, 11 Feb 2011 18:48:55 +0100</pubDate><category>new features</category><category>changes</category><category>rules</category><category>dynastica</category><category>city battles</category></item><item><title>Big changes, they are a comin’ 
Here is a work-in-progress...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lg34zmGRyW1qbm1h4o1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h3&gt;Big changes, they are a comin’ &lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;&lt;span&gt;&lt;strong&gt;Here is a &lt;/strong&gt;&lt;strong&gt;work-in-progress update as w&lt;/strong&gt;&lt;/span&gt;e are making some important modifications to the game. We aim to improve teamplay, adjust balancing and make the game more fun in general.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We have often emphasized the social aspects of Dynastica and the most important component for social gameplay is the alliance. Here are three major modifications of alliance gameplay that will be released soon.&lt;/p&gt;
&lt;p&gt;We are reducing the size of alliances and increasing the number of them. There will be six alliances in total with six players in each alliance and all players in an alliance will be placed together in clusters on the map. This change makes it easier to get a sense of the strength and size of alliances and also make strategic choices in planning of constructions and expansion.&lt;/p&gt;
&lt;p&gt;Regarding balancing and gameplay mechanics, we are changing the rules for battles against cities. After a won battle against a city, the attacker captures resources from the city and if the attacker leaves his army by the city – the city will eventually be destroyed. Additionally, we will change some of the rules for where magic towers, forts and cities can be built, e.g. allowing magic towers and cities to be built on unclaimed land. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;More upcoming features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Restructuring and balancing of skills graph&lt;/li&gt;
&lt;li&gt;Updated content&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/3102426354</link><guid>http://blog.dynastica.com/post/3102426354</guid><pubDate>Fri, 04 Feb 2011 09:59:00 +0100</pubDate></item><item><title>Changelog</title><description>&lt;p&gt;&lt;strong&gt;Improvements&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Cities under attack flashes on the minimap.&lt;/li&gt;
&lt;li&gt;Treasures are yellow on the minimap.&lt;/li&gt;
&lt;li&gt;Mouse-over explanations in all windows.&lt;/li&gt;
&lt;li&gt;The players name is now a link in the chat and notification windows, which opens a new private chat.&lt;/li&gt;
&lt;li&gt;Quick buttons to give gifts and to go to a players country added to the chat window.&lt;/li&gt;
&lt;li&gt;Disable companies if there is not room for more in the city garrison.&lt;/li&gt;
&lt;li&gt;Progress circle added to the build queue in the city.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Bug fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;
&lt;/li&gt;&lt;li&gt;Fixed: A memory problem which caused crashes if you had a large visible area.&lt;/li&gt;
&lt;li&gt;Fixed: Two small bugs when destroying pins.&lt;/li&gt;
&lt;li&gt;Fixed: Impossible to select treasure chest if too close to another object.&lt;/li&gt;
&lt;li&gt;Fixed: Impossible to join if not enough space between army and company.&lt;/li&gt;

&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/2980158722</link><guid>http://blog.dynastica.com/post/2980158722</guid><pubDate>Fri, 28 Jan 2011 21:41:00 +0100</pubDate><category>changelog</category></item><item><title>Give a hoot and contribute
Get heard in Dynastica, a...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ldkilc4PjT1qbm1h4o1_r3_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;Give a hoot and contribute&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Get heard in Dynastica, a browser-based 3D strategy game.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Dynastica is the first game to use Soundcloud to stream the in-game soundtrack and now we want to invite the Soundcloud-community to try and create sounds for the game. Sounds must be downloadable and licensed under a Creative Commons attribution license. Your help is much appreciated!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join this Soundcloud-group and share your sounds&lt;br/&gt;&lt;/strong&gt;&lt;a title="Give a hoot and contribute" href="http://soundcloud.com/groups/dynastica-give-a-hoot-and-contribute"&gt;&lt;a href="http://soundcloud.com/groups/dynastica-give-a-hoot-and-contribute"&gt;http://soundcloud.com/groups/dynastica-give-a-hoot-and-contribute&lt;/a&gt;&lt;/a&gt;&lt;br/&gt;(Not a part of the Soundcloud community? &lt;a title="Soundcloud sign-up" href="https://soundcloud.com/signup"&gt;Sign up here!&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Dynastica is free to play and currently in open beta. &lt;/strong&gt;&lt;br/&gt;&lt;a title="Play now!" href="http://www.dynastica.com/?utm_source=blog&amp;utm_medium=article&amp;utm_campaign=soundcloud"&gt;Try it here!&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Wishlist of sounds&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Default click sound&lt;/li&gt;
&lt;li&gt;Sounds for selected buildings             
&lt;ul&gt;&lt;li&gt;Farm&lt;/li&gt;
&lt;li&gt;Lumber Colony&lt;/li&gt;
&lt;li&gt;Ore Colony&lt;/li&gt;
&lt;li&gt;City ambience&lt;/li&gt;
&lt;li&gt;City under attack&lt;/li&gt;
&lt;li&gt;Magic Tower&lt;/li&gt;
&lt;li&gt;Building under construction&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Sounds for selected units             
&lt;ul&gt;&lt;li&gt;Army             
&lt;ul&gt;&lt;li&gt;Idle army&lt;/li&gt;
&lt;li&gt;Army in battle&lt;/li&gt;
&lt;li&gt;Army walking&lt;/li&gt;
&lt;li&gt;Set path waypoint&lt;/li&gt;
&lt;li&gt;Set destination path&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Explorer             
&lt;ul&gt;&lt;li&gt;Idle explorer&lt;/li&gt;
&lt;li&gt;Explorer walking&lt;/li&gt;
&lt;li&gt;Set path waypoint&lt;/li&gt;
&lt;li&gt;Set destination path&lt;/li&gt;
&lt;li&gt;Set destination path to treasure chest&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Sounds for placing items             
&lt;ul&gt;&lt;li&gt;Default place item-sound&lt;/li&gt;
&lt;li&gt;Place item on city&lt;/li&gt;
&lt;li&gt;Place item on lumber colony&lt;/li&gt;
&lt;li&gt;Place item on ore colony&lt;/li&gt;
&lt;li&gt;Place item on farm&lt;/li&gt;
&lt;li&gt;Place item on explorer&lt;/li&gt;
&lt;li&gt;Place item on army&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Open magic book&lt;/li&gt;
&lt;li&gt;Open skill graph&lt;/li&gt;
&lt;li&gt;Open chat&lt;/li&gt;
&lt;li&gt;Various sounds in battle replay window (see example below)             
&lt;ul&gt;&lt;li&gt;Ambient sounds&lt;/li&gt;
&lt;li&gt;Effects&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;
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&lt;/p&gt;
&lt;p&gt;&lt;em&gt;ps. we will also consider community-contributed in-game music themes :)&lt;/em&gt;&lt;/p&gt;</description><link>http://blog.dynastica.com/post/2711070406</link><guid>http://blog.dynastica.com/post/2711070406</guid><pubDate>Wed, 12 Jan 2011 09:54:00 +0100</pubDate></item><item><title>Changelog - First updates 2011</title><description>&lt;p&gt;&lt;em&gt;If you thought we had taken a long vacation you were wrong…&lt;/em&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;Balancing and configuration (affects new games only)&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;The Company Transport does not require food anymore.&lt;/li&gt;
&lt;li&gt;Fixed: Silver Leopard takes too long time to build.&lt;/li&gt;
&lt;li&gt;All build times for companies decreased&lt;/li&gt;
&lt;li&gt;Master Merchant does not depend upon Marketplace anymore&lt;/li&gt;
&lt;li&gt;Fixed: The build time for Beast Master is 0&lt;/li&gt;
&lt;li&gt;Fixed: The build time for Bard is 0&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Improvements&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;The shields grow in size when zooming out.&lt;/li&gt;
&lt;li&gt;The client now disables the objects where an item/maven is already present when assigning an item/maven.&lt;/li&gt;
&lt;li&gt;Shorter tooltips that appears instantly for the HUD-components.&lt;/li&gt;
&lt;li&gt;You can not give a city if you don’t have more than 3 yourself.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Bug fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fixed: Object invenstory becomes empty after destoying an object.&lt;/li&gt;
&lt;li&gt;Fixed: Treasure chests with “any colored key” does not work.&lt;/li&gt;
&lt;li&gt;Fixed: Can’t place army in random placing within country boarders.&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/2645788685</link><guid>http://blog.dynastica.com/post/2645788685</guid><pubDate>Sat, 08 Jan 2011 04:12:00 +0100</pubDate><category>changelog</category></item><item><title>Sleigh bells ring, are you listening?
For the holidays we bring...</title><description>&lt;object height="81" width="100%"&gt; &lt;param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F8260287" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F8260287" type="application/x-shockwave-flash" width="100%"&gt;&lt;/embed&gt;&lt;/object&gt;   &lt;br/&gt;&lt;br/&gt;&lt;h2&gt;Sleigh bells ring, are you listening?&lt;/h2&gt;
&lt;p&gt;For the holidays we bring you &lt;a href="http://soundcloud.com/svenskapopforlaget/waking-up-in-a-holiday-spirit"&gt;this holiday themed re-edit of one of our soundtrack songs&lt;/a&gt;. Enjoy!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;From the whole Dynastica crew, to all of you: Happy holidays!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;img height="225" width="490" alt="Happy holidays!" src="http://imgur.com/PrKav.jpg"/&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;</description><link>http://blog.dynastica.com/post/2400456384</link><guid>http://blog.dynastica.com/post/2400456384</guid><pubDate>Tue, 21 Dec 2010 10:36:00 +0100</pubDate><category>dynastica</category><category>holidays</category><category>soundtrack</category><category>music</category><category>free download</category></item><item><title>Sharing is caring
We have been getting into the holiday spirit...</title><description>&lt;object width="400" height="313"&gt;&lt;param name="movie" value="http://dynastica.com/flash/battleArena.swf" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="flashvars" value="gameId=49&amp;battleId=2&amp;allianceId=0" /&gt;&lt;embed src="http://dynastica.com/flash/battleArena.swf" type="application/x-shockwave-flash" allowscriptaccess="always" width="400" height="313" flashvars="gameId=49&amp;battleId=2&amp;allianceId=0"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;Sharing is caring&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;We have been getting into the holiday spirit and launched two new features today, making it easier for players to share the joy of glorious victories and invite friends to play in their alliance.&lt;/strong&gt;&lt;/p&gt;
&lt;h2&gt;Share battle replays&lt;/h2&gt;
&lt;p&gt;Players can now share battle replays on their blogs and favorite social networks. By copying the share url or embed code, they can show off their greatest battles, post warnings about strong armies and compare strategies&lt;/p&gt;
&lt;h2&gt;Play with friends&lt;/h2&gt;
&lt;p&gt;We have also launched another much demanded feature: alliance invites. Players can now easily share an alliance invite-link with their friends.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Upcoming changes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Better balancing&lt;/li&gt;
&lt;li&gt;Improved skills graph&lt;/li&gt;
&lt;li&gt;Downloadable client&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/2325321306</link><guid>http://blog.dynastica.com/post/2325321306</guid><pubDate>Wed, 15 Dec 2010 17:11:26 +0100</pubDate><category>dynastica</category><category>changelog</category><category>new features</category><category>embed</category></item><item><title>The holidays are coming!
Out of gift ideas? Don’t worry – give...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ld67b1Fp3A1qbm1h4o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;h1&gt;The holidays are coming!&lt;/h1&gt;
&lt;p&gt;&lt;strong&gt;Out of gift ideas? Don’t worry – give your friends gifts in Dynastica.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;We have improved the gift system. Players can now share their wealth and help out friends. By the click of a gift button, players can give resources, items and even whole cities to those in need.&lt;/p&gt;
&lt;p&gt;&lt;img height="57" width="58" alt="Gift button" src="http://dynastica.com/blog/wp-content/uploads/2010/12/gift.png"/&gt;&lt;/p&gt;
&lt;p&gt;Sharing is caring! :)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Upcoming features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Embed and share your victories and losses on blogs and Facebook&lt;/li&gt;
&lt;li&gt;Alliance invites&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/2155540039</link><guid>http://blog.dynastica.com/post/2155540039</guid><pubDate>Thu, 09 Dec 2010 18:01:49 +0100</pubDate><category>dynastica</category><category>new features</category><category>gifts</category></item><item><title>Monster armies!</title><description>&lt;p&gt;&lt;img src="http://dynastica.com/blog/wp-content/uploads/2010/11/dynasticaCapturedIcons.jpg" class="alignnone size-full wp-image-557" title="Monster army droppings" alt="Monster army droppings" width="500" height="88"/&gt;&lt;/p&gt;
&lt;p&gt;A new feature has been launched: &lt;strong&gt;Monster armies&lt;/strong&gt;. They carry black flags and by defeating them, players will receive mavens and friendly troops as bounty! Monster armies are not affiliated with any alliance.&lt;/p&gt;
&lt;p&gt;We have also started to roll out a new social concept for Dynastica: &lt;strong&gt;Followers&lt;/strong&gt;. It is in a very early stage right now, but we will continuously improve and add features to it. &lt;a title="Find players to follow" href="http://dynastica.com/dynasty/family_tree"&gt;Go to this page and find players to follow!&lt;/a&gt; (login required)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Upcoming features&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Embed and share your victories and losses on blogs and Facebook&lt;/li&gt;
&lt;li&gt;Alliance invites&lt;/li&gt;
&lt;li&gt;In time for the holidays, better gifting comes to Dynastica&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/2128704504</link><guid>http://blog.dynastica.com/post/2128704504</guid><pubDate>Tue, 07 Dec 2010 05:04:00 +0100</pubDate><category>new features</category></item><item><title>Changelog</title><description>&lt;p&gt;&lt;strong&gt;Bug fix&lt;/strong&gt;
&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Fixed issue with the company window that occurred in the latest patch.&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/1668514068</link><guid>http://blog.dynastica.com/post/1668514068</guid><pubDate>Wed, 24 Nov 2010 12:01:00 +0100</pubDate><category>dynastica</category><category>changelog</category></item><item><title>Changelog</title><description>&lt;p&gt;&lt;strong&gt;Bug fixes&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fixed: Audio samples pile up on each other when clicking the next button in settlements.&lt;/li&gt;
&lt;li&gt;Fixed: Game crashes if copy pasting things into the chat that contain linebreaks.&lt;/li&gt;
&lt;li&gt;Fixed: Show empty sockets in the company window for fort and armies under construction.&lt;/li&gt;
&lt;/ul&gt;</description><link>http://blog.dynastica.com/post/1661397548</link><guid>http://blog.dynastica.com/post/1661397548</guid><pubDate>Tue, 23 Nov 2010 21:34:00 +0100</pubDate><category>dynastica</category><category>changelog</category></item><item><title>Dynastica art rant part 1</title><description>&lt;h3&gt;Hi!&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;My name is Christopher and among other things, I am the art director of Dynastica. I’m here to rant a little about our new buildings in the city window and my thoughts about it.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Early on we decided to show the buildings of a city much like how it was done in the old &lt;em&gt;Heroes of Might and Magic&lt;/em&gt;-games. Therefore we &lt;span xml:lang="EN-US" lang="EN-US"&gt;left a big portion of the city screen available&lt;/span&gt; for building illustrations. N&lt;span&gt;ow we have finally completed the task&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img height="281" width="508" alt="Settlement sketch" src="http://dynastica.com/blog/wp-content/uploads/2010/11/city1.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Before going into production we did some serious writing about each building. We had to come up with fitting characteristics that would also make them differ from one another. We also considered positioning. The layout of the city had to make sense and if possible, I wanted to mimic the positioning of buildings to the nodes in the skills graph. Because of the limited space available, we skipped the horizon in the background and went with an overlook view, thus maximizing the area for us to build on.&lt;/p&gt;
&lt;p&gt;&lt;img height="281" width="508" alt="Settlement background illustration" src="http://dynastica.com/blog/wp-content/uploads/2010/11/city2.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;The idea to have different backgrounds depending on the terrain of the city was in our minds from the start. Besides giving much bang for the buck it would also help players recognize cities from one another. The original idea was to make the background landscapes very generic but our artist Rikard went ahead and did exactly the opposite, creating an interesting terrain with rivers and hills. He didn’t have a hard time to convince me.&lt;/p&gt;
&lt;p&gt;&lt;img height="281" width="508" alt="Settlement village hall" src="http://dynastica.com/blog/wp-content/uploads/2010/11/city3.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Most buildings were nailed from the start, having only minor changes done along the way. One building that did change a lot was one of the most important ones, the upgradeable Village Hall in the center. A very small overall change that had great effect was when we lit most of the windows and doorways, making the city more vivid and alive.&lt;/p&gt;
&lt;p&gt;&lt;img height="281" width="508" alt="Settlement lit" src="http://dynastica.com/blog/wp-content/uploads/2010/11/city4.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Notice how the river runs. It drives not only the water wheels of the forge and workshop, but it also runs past the garden, well and marketplace - buildings that often need water. Most doors are open, but not the ones leading into the magical buildings on the right. Only a select few are invited into these. Oh, and since we are still working on our religion expansion, I will not show you those buildings on the left just yet. =)&lt;/p&gt;
&lt;p&gt;Christopher Smith&lt;br/&gt;of Dynastica&lt;/p&gt;</description><link>http://blog.dynastica.com/post/1608316391</link><guid>http://blog.dynastica.com/post/1608316391</guid><pubDate>Thu, 18 Nov 2010 10:06:00 +0100</pubDate><category>dynastica</category><category>art direction</category><category>game art</category></item></channel></rss>

