23 Nov 10
Bug fixes
- Fixed: Audio samples pile up on each other when clicking the next button in settlements.
- Fixed: Game crashes if copy pasting things into the chat that contain linebreaks.
- Fixed: Show empty sockets in the company window for fort and armies under construction.
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dynastica
changelog
18 Nov 10
Hi!
My name is Christopher and among other things, I am the art director of Dynastica. I’m here to rant a little about our new buildings in the city window and my thoughts about it.
Early on we decided to show the buildings of a city much like how it was done in the old Heroes of Might and Magic-games. Therefore we left a big portion of the city screen available for building illustrations. Now we have finally completed the task.

Before going into production we did some serious writing about each building. We had to come up with fitting characteristics that would also make them differ from one another. We also considered positioning. The layout of the city had to make sense and if possible, I wanted to mimic the positioning of buildings to the nodes in the skills graph. Because of the limited space available, we skipped the horizon in the background and went with an overlook view, thus maximizing the area for us to build on.

The idea to have different backgrounds depending on the terrain of the city was in our minds from the start. Besides giving much bang for the buck it would also help players recognize cities from one another. The original idea was to make the background landscapes very generic but our artist Rikard went ahead and did exactly the opposite, creating an interesting terrain with rivers and hills. He didn’t have a hard time to convince me.

Most buildings were nailed from the start, having only minor changes done along the way. One building that did change a lot was one of the most important ones, the upgradeable Village Hall in the center. A very small overall change that had great effect was when we lit most of the windows and doorways, making the city more vivid and alive.

Notice how the river runs. It drives not only the water wheels of the forge and workshop, but it also runs past the garden, well and marketplace - buildings that often need water. Most doors are open, but not the ones leading into the magical buildings on the right. Only a select few are invited into these. Oh, and since we are still working on our religion expansion, I will not show you those buildings on the left just yet. =)
Christopher Smith
of Dynastica
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dynastica
art direction
game art
10 Nov 10
Better looking settlement window
Today, new in-game artwork for the settlement window has been added. Now all buildings are illustrated and the player can watch the settlement grow as more buildings are built. Additionally, we have made queue icons for all buildings in the game and got rid of the text-only ones. Stay tuned for a dev blog post that will reveal our artists’ thoughts behind the design.
Upcoming changes:
- Non-player armies that give mavens and friendly troops when defeated
- Various improvements of notifications and descriptions
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dynastica
artwork
28 Oct 10
We added another feature today:
Locked treasure chests
To open a locked treasure chest, the player needs to create and assign a key to an explorer. Once in a while chests that require keys of different colors will pop up. Each player can only produce keys of a certain color; and thus, to enjoy the bounties of such treasure chests players will need to co-operate within the alliance to obtain right colored keys.

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dynastica
features
20 Oct 10
In response to players’ suggestions and opinions, we have released a batch of new features and a brand new game mode today:
- Step-by-step tutorial world
In the tutorial world you learn to build map items, find hidden treasures, build city items, cast spells and fight an army.
- New, improved how-to
The in-game how-to is now improved with plenty of illustrative images.

- Big war mode
All players are divided into four big coalitions that are in constant war with each other. Cooperate with your coalition allies and win by conquering the three other coalitions.
Bonus feature:
- Hidden treasures with valuable surprises can be found for those with ambitious explorers

Play now!
These changes will make the early game more fun and with Big war mode the game will be less sensitive to player dropouts.
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dynastica
big war
changes
tutorial
7 Oct 10
16 Sep 10
7 Sep 10
3 Sep 10
Welcome all new players!
We are delighted to see that players from around world have joined the beta. Here is a map that shows where players you might encounter in the game live (darker areas have more players). A few continents more and we have achieved true global reach… :)
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dynastica
beta
games
gaming
visualization
strategy
rts
1 Sep 10
Yay, we are happy to announce that the open beta of Dynastica has gone live now! News and fixes include:
- All new players start in a sandbox world (and soon also a tutorial world)
- Visualisation of your Dynasty including stats from all games
- Better handling of inactive players
- Better balancing, especially in the beginning of games
- New streamed musical score
More news to come, but for now:
Share this link with your friends and begin the path to victory together:
http://www.dynastica.com/beta
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dynastica
beta
games
gaming
open beta